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One of the concerns we have in museum professionals, is to use technology and reasonably well, both in function and in budget, and in this way get a good spread of knowledge. I think it’s one of the concerns of our colleagues museographers also – excuse me if I speak for them – this being the workhorse of all of us, in times of rapid technological development we live (or suffer) currently .

We’ve always said full text panels in museums, are of the kind that are the centers should disappear. We affirm that the museum should tell your story, to be displayed fluently and entertaining. A museum without argument, without contextualization is a boring museum, a walk without a destination, and abandon it without experiencing anything really positive. The museum needs script and need supports communication between visitor and requires institution create a bond, a special complicity that the visitor will win forever. We must also think of the children who now are not like us, are now multimedia beings. Now do not bring the kids and set ears, bring usb ports, and this must be taken into account.

Big amount of research, sometimes with the invaluable help of the university, for new forms of communication, new media cultural diffusion. We experimented with holography, with interactivity, with apps, with the creation of ” atmosphere ” special optical gaming, etc. . From time to now, we work hard on the development of augmented reality applied to culture. What is that augmented reality “RA “? Let us say that you an example , or more better, so that we see it in a simple way . An augmented reality solution is to ” clone” , for example , the cave of Altamira , reproduction known as “neocave” so that visitors do not have to go through the original cave can preserve from degradation. Now you can visit the Museum of Altamira , discussed in a future post . We know that is not the same , but better than nothing . Another example , in New York have played some of the paintings of Edward Hopper in 3D at 1:1 , as in the case of the work ” Nighthawks ” (see attached upper photo) for people to get closer to the artist’s work differently. Or the case also, among others, of the cathedral of Amiens.

This example of Amiens Cathedral, is one of the clearest applications of what augmented reality can help the knowledge. I’ll leave a link first so that you may take a look (a picture is worth…): http://www.youtube.com/watch?v=sjcC0u77UHw and if you want to play with the application you will find it at:http://www.amiens-cathedrale.fr/realite.html know it’s in French, but I think, for non- French speakers, be easy to follow instructions with a little patience. One will need to have a computer with built-in webcam. This system allows you to see with remarkable clarity the details of the cathedral without leaving home, to see day and night illuminated. In the best case, we can visit the original cathedral, of course, but we can also take home the catalog and application of augmented reality we have it always at hand and watch it whenever we want in 3D. That’s augmented reality, nothing less. The applications are endless and the technology will be available very soon to be applied as normal to museology, or so I hope. We are still investigating.